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fix(replay): Post checkCanRecord to main thread to prevent deadlock #5837
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -4,6 +4,7 @@ import android.content.Context | |
| import android.graphics.Bitmap | ||
| import android.graphics.BitmapFactory | ||
| import android.os.Build | ||
| import android.os.Looper | ||
| import android.view.MotionEvent | ||
| import io.sentry.Breadcrumb | ||
| import io.sentry.DataCategory.All | ||
|
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@@ -352,7 +353,7 @@ public class ReplayIntegration( | |
| } | ||
| addFrame(bitmap, frameTimeStamp, screen) | ||
| } | ||
| checkCanRecord() | ||
| postOnMainThread { checkCanRecord() } | ||
| } | ||
|
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| override fun onScreenshotRecorded(screenshot: File, frameTimestamp: Long) { | ||
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@@ -375,7 +376,7 @@ public class ReplayIntegration( | |
| } | ||
| addFrame(screenshot, frameTimestamp, screen) | ||
| } | ||
| checkCanRecord() | ||
| postOnMainThread { checkCanRecord() } | ||
| } | ||
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||
| override fun close() { | ||
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@@ -444,6 +445,17 @@ public class ReplayIntegration( | |
| captureStrategy?.onTouchEvent(event) | ||
| } | ||
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| // Runs [block] on the main thread. If already there, executes inline; otherwise posts via | ||
| // the main looper handler. Prevents deadlocks when lifecycle-lock-acquiring code (e.g. | ||
| // checkCanRecord -> pauseInternal) is called from the replay executor thread. | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. l: If we keep approach (1), worth explicitly mentioning that the invariant we need to maintain is never to allow the replay executor to try to acquire |
||
| private inline fun postOnMainThread(crossinline block: () -> Unit) { | ||
| if (Looper.myLooper() == Looper.getMainLooper()) { | ||
| block() | ||
| } else { | ||
| mainLooperHandler.post { block() } | ||
| } | ||
| } | ||
|
|
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| /** | ||
| * Check if we're offline or rate-limited and pause for session mode to not overflow the envelope | ||
| * cache. | ||
|
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||
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m: Looks like we have (at least) two choices for how we fix our deadlock:
lifecycleLockto run on the replay executor thread (ie, this PR's current approach), orI like (2) because it's easier to confine to a single place (the
close()method), both now and over time; it's reasonable to have a policy that prohibits trying to shut down executors (or do other potentially blocking things) while holding locks (because of deadlocks like this one); and tracking down exactly which code is actually executing onScreenshotRecorded() is...tricky.That said, maybe (2) is a pain to implement? If so, I'm okay with (1), but my vote would be to rename
postOnMainThread()->dontBlockExecutorShutdown()(or something like that). The rename would put us on notice that we're being clever, and it'd also avoid the suggestion that use of the main thread is itself significant.Background explaining why I think releasing lifecycleLock before shutting down the replay executor will prevent our deadlock:
AFAICT, our deadlock emerges when:
lifecycleLock.There was a problem hiding this comment.
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thanks, that's a good point, however I don't think
replayExecutor.shutdown()alone is the problem. There's also this scenario (as we'd attempted to fix earlier: #4788):lifecycleLock(in pause(), stop(), start(), whatever)So I think to satisfy both, we actually need both option 1 and 2. I can add the 2nd one 👍