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Pull requests: godotengine/godot
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Fix directional shadow culling for orthogonal cameras
#121775
opened Jul 25, 2026 by
benioriginal
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Add support for handling range & encoding for unsigned values in Shaders
#121774
opened Jul 25, 2026 by
Shakai-Dev
Contributor
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Update Add Action button Disabled Status when Removing any action
#121766
opened Jul 25, 2026 by
og-mrk
Contributor
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Document
ViewportTexture limitations and dynamic nature
#121763
opened Jul 25, 2026 by
Arecher
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Document
Image.blend_rect() blends sequentially per-pixel
#121753
opened Jul 25, 2026 by
Arecher
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Use implicit MSAA resolve framebuffer for postprocess ( draft )
#121743
opened Jul 25, 2026 by
PateevK
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Document link to
context tutorial in Translation description
#121739
opened Jul 25, 2026 by
Arecher
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Fix SpotLight3D/OmniLight3D
light_projector doesn't render when shadow_enabled is false
#121738
opened Jul 24, 2026 by
Shakai-Dev
Contributor
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Document
translate() does not function in editor @tool
#121737
opened Jul 24, 2026 by
Arecher
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