zlib: decode concatenated zstd frames#64748
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ZstdDecompressContext::DoThreadPoolWork decoded a single frame per call, so a stream that received several concatenated frames in one write kept only the first frame and dropped the rest. Other codecs that support concatenation, such as gunzip, already loop over the remaining input. Keep decoding while a frame ends with input still pending and output space available, and thread rejectGarbageAfterEnd through to the zstd context so trailing frames are still rejected when that option is set. Signed-off-by: Lazizbek Ergashev <lazerg2@gmail.com>
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When a single write held several concatenated zstd frames, decompression stopped after the first one and dropped the rest. The zstd format allows concatenated frames, and both
zstdcatand gunzip decode them, so a stream should too.ZstdDecompressContext::DoThreadPoolWorkran a single decode call per invocation. Once the first frame finished with input left over and output space still free, the processing loop read that as the end of the stream. It now keeps decoding across frame boundaries, the same way the gunzip path walks concatenated members. The existingrejectGarbageAfterEndoption is passed through to the zstd context, so trailing frames are still rejected when it is set.Fixes: #64741